To keep things from getting overly stale, Aladdin provides a sort of side quest apart from simply making it to the end of each level and defeating all the bosses.
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As expected, you'll also be taken to a screen that gives you a password from time to time, and part of the storyline will unfold by aid of well drawn pictures and readable words. Once you meet the Genie, take a break from danger (apart from dangerous falls and a breed of enemy or two) and explore his graphically beautiful stage in which you'll be doing more jumping from place to place than two squirrels in heat that are chasing each other amongst the tree tops.Īfter so many levels are completed, you'll face an easy boss such as a slashing, sword-wielding guy, or Jafar in the form of a towering snake. Hop on a magical flying carpet, as it's the only way you could possibly escape the monstrous flow of lava that is chasing you like a policeman would a crook who thinks he can get away from the inescapable eyes of the law. Soon you'll be swinging from fragile hanging rocks in crystal blue underground caves as you time your dismount to land on floating logs in order to keep from drowning. Using your carpet to glide through the air as you explore the fearsome heights collecting gems and bouncing off of countless numbers of enemies in these city levels is fun, but your adventure only gets better.
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You'll start out in a city full of golden brown buildings, big and small men that shoot arrows or just run toward you, snakes rising out of pots, etc. There's a nice array of levels to do your venturing in in Aladdin. If Aladdin can catch this hyper critter and then complete the level in one piece, he'll go to a bonus stage that features a spinning wheel for a chance at some extra lives, a continue, or something else that could be of help.
Hop on top of this chest and a golden bug that resembles a beetle will pop out of it and then fly toward the top of the screen in a circular pattern. Even cooler, in most levels, you'll run across a treasure chest. By pressing and holding R while you're airborne, you'll make Aladdin hold the carpet over his head to catch air and slowly descend down toward earth, making for a safer and more precise landing.
If he can locate it, he will be able to use it to his advantage the rest of that stage.
For one, Aladdin can find a carpet lying on the ground somewhere. Instead of literally jumping on an enemy's noggin, he springs off the top of them with his hands, throwing many of them into the air as a result.Ī couple of things that take place during the gameplay of almost every level is unique too. In Aladdin, you'll be defeating enemies mainly by leaping off the top of their head (hey, it never gets old at least), but Aladdin himself strives to be different in a way. For instance, in Duck Tales, Scrooge McDuck bounces around on his cane as a way of defeating enemies, and items such as diamonds and cakes pop out of thin air anytime you're in the right area. The SNES's version of Aladdin is just like other fun Disney platformers such as Duck Tales and Chip 'n Dale: Rescue Rangers in that it features basic platforming action with one or two things that make it a bit different from the others. But don't forget the other thing about the games that use the worn out ''damsel in distress'' plot: almost all of them prove to be very fun. Aladdin for the Super Nintendo follows the same storyline as the movie, so yep, it's yet another one of those rescue the damsel in distress games that we've come to know by heart.
He meets and falls in love with Jasmine, who just happens to be a princess, and his world is completely changed. Aladdin, a poor boy, is used to being a thief in order to get food and to live to see the next day. The Jungle Book, Sword in the Stone, Dumbo), Aladdin's story was one that could actually happen in real life. While a lot of Disney movies have had a plot that was pretty farfetched (i.e. Aladdin for the Super Nintendo follows the same storyline as the movie, so yep, it's yet another on." "While a lot of Disney movies have had a plot that was pretty farfetched (i.e.